HOLA MUNDO

Animating cars

should be Fun!

Launch Control strives to make vehicle animation accessible by eliminating the typical problems traditional workflows have.

New Multi-Car Madness

and Real-Time Physics

Art Direction

In Real-Time!

Model by The Experience

Launch Control 1.5 finally hit the streets with a revamped core that improves the experience for all LC users!

Simulate Jumps, Bumpy Roads, Loops and Spins with the new Physics Engine.
LC is now fully charged to hit the 'TrackMania Asphalt' or the rough 'Rally Trails' through the forest. Check out more details on the Documentation page. You can also join our Discord Server. Here you will get the latest infos.

FEATURing

Lazy Rigging

one-click setup!

Using tags, LC detects the wheels, body, brakes and wheel covers of 4-wheeled vehicles and sets up everything. Helpful pop-ups will guide you through the tagging process if needed.

 

LC plays well with pipelines thanks to the "custom tag" options.

Animate like a BOSS

with neat presets!

Make it your own!

Jumps, drifts, donuts, off road, loops or all of the above?

The presets give you a head start no matter what you want your vehicle to do.

Building on top of presets or creating your own path is easy.

Draw or add control points using inside a Bezier or Nurbs curve object to change the animation.

The “Update Driving Path” button will resolve any animation offsets.

Real-Time Physics

Easy and Art Directable!

Take advantage of physics presets or dial in the exact response you are looking for.

Use simulated gravity or opt-out to be even more hands-on with the motion.

Ultimate control using PostFX!
Sometimes you just want more body roll, less bounciness and a tad more pitch. In that case, PostFX are your friend. No more guesswork - but full artistic control.

David Schäfer

CEO Mondlicht Studios

 

This is the best rigging solution I have ever worked with. It gives you full control over all aspects you want to be able to control, which makes it an artist's and creative's dream for animating cars.

Sven Giera

Artist at Mondlicht Studios

 

" Launch Control is in my opinion one of the best tools for car animations I have ever used. It has all features you need in a compact format and an easy-to-use interface, giving artists full control over every aspect of their project. "

Annis Naeem

Founder Plumehead Studios

 

" Launch Control has become the 'Infinity Gauntlet' of car rigs for us at Plumehead. It's a powerful tool that has not only streamlined our production process but has also expanded our creative possibilities. We're proud to feature LC in our toolkit and equally excited to see how it will continue to evolve and support our vision of creating unparalleled automotive animations. "

Sükrü Cengil

Dipl. Designer / Art Director

Head of Design Visualization Volkswagen AG

 

" I have tried many programs, tools, or plugins in my career, especially Rigging Tools, but I have to admit that I have rarely, if ever, had a tool that is so easy to use in my automotive process. For me, Launch Control is almost a one-button solution and is super intuitive to use and gives the artist a lot of leeway to influence the simulation.

My personal opinion: I can recommend this tool to everyone with a clear conscience, especially for this price. "

What do the artists say?
Lots of extra Goodies!

Dave the Driver

He’s happy to drive your cars

Everybody needs a main protagonist.

Our recommendation: Get a Dave!

A high quality, custom model of a racing driver to put inside your LC rigged Vehicles.

4 Car models Included

Ready to use

LC comes packed with 4 high quality vehicle models. All shaded and ready to be rigged. Take advantage of the Asset Browser to quickly drop these into your projects.

HDR Headlight Texture Presets

Lights up your world

6 included headlight presets automatically sets up nice light beams in front of the car. The beams play well with volume objects, to create a sense of depth in the scene.

Ackermann Steering Geometry

You need it in your life!

Car animation always look great - until the car is going through a curve. Ackermann in LC takes care of that and lets you put your focus on what matters - The epic animation!

Automatic Camber & Caster

Realistic and adjustable

Wheels do not just turn around the Z-axis like most of us imagine. Camber and Caster are important to make the wheel motion look right. - Adjusted to your liking of course.

Automated Ground Detection

Drag & Drop

Place all objects the vehicle is interacting with into the "Ground Detection" collection. High poly, low poly, messy geo - it doesn't matter - LC will take care of it.

Speedometer

Animate for realism

Knowing the speed at any moment in time is crucial for realism. Read the speed from inside the 3D View or in the UI panel.

Skidmark generator

Based on tire pressure

One-click setup and nice results right away.

Use the intensity and variance sliders to adjust the look of the skidmarks.

Multi Workflow

Open up for Multi-Car Madness!

Rig and animate as many vehicles as you want. Color-coded driving paths and the Multi-Edit mode makes it easy to control each individual vehicle or all vehicles at once.

Quick Export to Unreal Engine 5

And other epic DCCs

Quick Export makes data transfer fast and painless. LC plays well with UE 5, Omniverse, C4D, and other DCCs and gives you useful export options to fit your workflow.
Community Work

The Official LC

Community

Join our Discord
Check the Docs!
Go to
Documentation